7. To be honest, I never expected anything like this. Change the numbers at the end of the lines to what you want. Go to wherever you save ark like this: D:Program Files (x86)Steam GamessteamappscommonARKShooterGameSaved. Apparently it can get slightly unstable in terms of crashes but at the same time it shortened both my save times by a lot and removed all the post-battle lag, so get the autosave mod just in case and you're golden. Previously in 0. 2b) folder 10KB. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. json file. 65 have been filtered out. Your mods are always unique but this kind of "white whale" idea as you put it is really perfect to round out exploration and collecting in starsector. Utilities. Choose your sub-folder from the list that appears. 96a] Autosave v1. yes in nvidia control panel i set up starsector to use 1060 also i have that psense software that monitors temperature of cpu and gpu so i can confirm that the game is. only thing that suck about duzahk now is low change of being in range of a hypershunt/cryosleeper. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. Released and downloadable mods. Currently filtering by: categories. ). 91, or had, say, Nexerelin, and your laptop is version 0. 0. New drones and another hullmod to create them. 64RC1. default as it was confusing new players Updated config loading logic to autopopulate any missing entries Updated autosave to use API’s cmdSave() instead of simulating keypresses 1. The payment processor looks a little janky but it is legit. These three are already functional, and I plan on adding many more. 2b (released 2023-05-05) Mod, the choice for serious players seeking advanced features and customization options. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Business, Economics, and Finance. 107829 Posts 507 TopicsStarsector. Combat freighters are pretty useful early game as well (like the mule). . *. Logistics Notifications by SafariJohn. Autosave: This mod automatically saves the game at regular intervals, preventing progress loss. If you want to use this mod with LunaLib, make sure it. Fuel. Best Starsector Mods Autosave. The large ripple uses a lot of video memory. update the java version to 8. Download: Manual; 0 of 0 File information. But 5 Shepherds alone offer much less bonus than 2 Salvage Rigs do, because the diminishing returns calculation puts things into terms of your largest single Salvage Gantry bonus. 1a] Autosave v1. On Windows, it's in the installation directory. The code is: )Elevate your Starsector gameplay with the [0. Having weird stuff and secrets stashed away in the corners of the world is such an appealing idea for starsector, I love it. Games. 95 STARSECTOR and V1. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Me wishing that Starsector remove hyperspace storms or reduce tariffs or reduce supply expenditure rates or reduce Hegemony inspections does not make sense because these are what. 1a] Autosave v1. With our comprehensive installation and usage guide, you'll be able to install. 2 (released 2022-07-12) Search. Afterwards when you get back to the station you repair them all for free. For example, I never bother with colonies, bleed 50k a month and still have millions banked. Uploaded: 12 Dec 2018 . 95. 4MB ; 190-- Archean Order. JSONUtils. So, to those unaware, Capture Officers and Crew is a mod that causes save bloating. Starsector ships with its own version of Java and doesn't touch your system's version. Automated with data. No. saves= line to point at the folder you want. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! It feels so good to eventually figure out how to destroy the remnant fleets. Contents. Also all stats are left unchanged and its 500k to build. e. 96a-RC10, May 20, 2023. xml . Turn off your Deck. I thin. With our comprehensive installation and usage guide, you'll be able to install and use [0. json. Common Radar 7. Starsector ships with its own version of Java and doesn't touch your system's version. Nope :/. 02 PM » Quote from: Argh on December 13, 2014, 04:52:27 PM. 420 votes, 13 comments. done. json Overview. A better indication of an imminent update is Alex’s twitter. This allows you to select a weapon group, which brings up the firing arcs/range, and then switch to a blank group to keep that range indicator on the field while leaving it on autofire. Prisoner Crew adds slaves as a commodity, but there isn't any dedicated mod for slavery yet. Apparently it can get slightly unstable in terms of crashes but at the same time it shortened both my save times by a lot and removed all the post-battle lag, so get the autosave mod just in case and you're golden. With this you don't waste any resources. StarSector mods are here again. Therefore eject them into space before the raid and only use what you need. The game keeps one backup, but its only 1 save back. Hold the volume up (+) 3. Every regularly changed game has at least one mod similar to LazyLib. Guidelines to Modding. true. 0 (May 6, 2017) Updated to support Starsector 0. You can also press the caps lock key to toggle fast mode at your leisure. Slow development, very small staff, super attentive dev. Loading a save with an autosave newer than the manual save, gives a prompt with a choice of either option. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You can replace the JRE inside the Starsector folder (some people claim that switching from JRE7 to JRE8 has performance benefits), but you'd need to change a config setting to allow it and the game won't run with anything newer than Java 9. It used to be called Starfarer. 4. pedro1_1. Version 0. fs. OP's question has been answered and there is potential for distribution of game keys given the topic. SuPerFlyKyGuY • 3 yr. The next update will add strong narrative RPG elements to Starsector, among other things. I'm sure a fair amount of the CPU time is spent on drawing the vector'd triangles. Endorsements. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post-processing APIs. -Everything else - Kissa Mies. This is an ESSENTIAL mod for every Starsector game and mods. Also you have all the "Libs" installed right. Choose your faction (or establish your own) and dominate the Sector!. When you download the game normally it. 96a] Autosave v1. 1a] The Vass, Time-Manipulating mini "faction" (hotfix 24/12) The cruiser slows down enemies near it while ability is in use, think it's also passive as well. ago. Download v1. How does autoresolved pursuits work? After having won a battle, it is common that some of your enemy's ships succesfully retreated. Then you can just hold alt and move your mouse over items to automatically move them. 0 (May 10, 2023): - Updated for Starsector 0. So this is about how I went about coming up with these ideas and implementing them, not what Baikal Daud’s favorite. Before that both are great. While tooling around for others I might want to play with I came across Better Beginnings, which I was super excited to try out - until I realized the author had discontinued support for it 4-5 years ago because Nexerelin apparently does the same thing and more. (and it barely took 2. exe with the arguments inside the vmparams file, so making it LAA does nothing. 2 (released 2022-07-12) Mod, the choice for serious players seeking advanced features and customization options. ButterLander2222. Captain's Log - Adds Intel entries for exploration stuff you've seen. Description Files 1 Images 1 Videos 0 Posts 6 Forum 0 Bugs 0 Logs Stats chevron_left Back to files Autosave-5-1-2b-1683408764. Download v1. 95. 3. 95, to the point where barren, airless rocks, may actually be more desirable than traditionally habitable environments. Logged. However, it will not work with a LunaLib version less than v1. eg If you have a sabot with both racks and autoloader, it will start with 6 shots, then refill to 3 once it's empty. Updated to be compatible with Starsector 0. Will bump this thread every time I lose a 1-2 hour game to no autosave! No I will not be modding vanilla!Re: [0. . It adds a small faction with a decent number of new ships and a single system towards the southeast corner of the sector. im really interested in 40k abandoned planets with awsome tech. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time. Reminds me of all the Company of Heroes 2 mods with custom nameplates and tank camo with hentai, so classy. its basically same as auto resolve but some risk loosing ships. AI-RetrofitsV0. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. crew gets paid 10 credits a month, might as well be slavery. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. scripts` to `org. starsector. • 2 yr. Games. Select the one you want to pilot, then press X to take control of it. . . We're all a little spoiled there I think. Autosave This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. KeplerOrbit: - Submitted by Liral, this provides. Last Update: 06 May 2023. Elevate your Starsector gameplay with the Autosave Mod, the choice for serious players seeking advanced features and customization options. settings. Combat Alarm Sounds - Adds warning sounds for various things in combat (ex. Find and fix vulnerabilities. Crew training grants 15% unless you start spamming capitals, 50%. A hullmod to automate any ship. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. autosave. About Starsector: » Starsector is an open-world single-player space-combat, roleplaying, exploration, and economic game. 43. de_kriskard • 8 mo. ago. Autosave. 1. Starsector’s plot revolves around a crowded area of space in the Perseus Arm that was mostly spared from damage from the catastrophe that wiped out the Domain. starfarer. Salvage fleets don't need a huge escort (but definitely need some). On Linux, it's in the starsector directory. Removed extra skill point scaling. Mods Search this website MenuClose DevBlog Download Mods [Starsector Mods][0. 1a] SpeedUp 0. JAVA This change is also a placebo that won't affect the game's performance. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. 1a] Autosave v1. . PrintChatterChars: List all remembered officers and their current chatter character. Basicaly just googling update starsector to jre8 will find you all the steps and the needed version. Diplomacy events see faction relationships changing over time. 6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. lazywizard. Unique DLs-- Total DLs-- Total views-- Version. "maxShipsInFleet":30, Increase the number. Elevate your Starsector gameplay with the [0. 1 comment. In this series we are setting out to colonise the non-core worlds in a mega faction ready to face off against the core! And to do that we need a million cred. This is the part where, Although you created another of the GREAT utility mods, like Combat radar or Autosave, I still have to make requests/Ask questions. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. 224. Last updatedAutosave mod. Congradulation, you literally just made your own (small) mod to speed up starsector without mods :D Reply reply [deleted] • I've been told several times that sped-up combat changes calculations and AI behavior, not sure to what extent that's true but worth keeping in mind. Imagine going on a planet to find a swarm-type enemy and then invading, taking the tech threw a pop-up log or something like. A market may issue a bounty to destroy ships of any hostile. Codespaces. 8, the midline standard (was: 0. You are then given an option to engage this again, which you can delegate to an autoresolve. 96a] Autosave v1. Two out of 5 planets in the system have decivilized subpopulations, so its. If you want to enable autosaving, edit lw_autosave_settings. 1a is now out! This is a . TL;DR: More marines = more dead marines. Running the included radar alongside GraphicsLib on an AMD GPU blackens the screen. csv. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Something has gone very wrong with regards to AI. If you find yourself unable to save, you probably don't have write access to that folder. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. In Windows settings, set Starsector to be High Performance. More Ship Names: This mod adds a variety of ship names to the game, increasing the immersion. Narrative in 0. Support is important: Every fleet needs a fuel ship, even small ones. It used to be called Starfarer. In vanilla, the automated ships cr drop-off is very drastic-the maximum attainable CR if you have 1 ai capital controlled by 1 alpha core is somewhere around 50%, not including built in hullmods + the logistics capstone. I've found that this works better than manually pursuing them, but I'm not sure that it's the case. 6. Last Update: 06 May 2023. obviously no, combat was what make starsector Starsector . Switching to Java 8 seems to solve the issue, Thank you kind sir. 2D RPG/Trade/Fleet Combat Game. The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. A lot to remember, but that's, well, starsector. close. The game keeps one backup, but its only 1 save back. sutopia. Choose from the options below. Autosave - By default, it reminds you to save. 2b. Combat Alarm Sounds 5. Best Starsector Modifications. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. This update is required to ensure compatibility with the newest MagicLib. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. Yeyeye boi Support The Channel: Twitch: Main Channel: Disc. Diable Avionics, 2. GraphicsLib. It solo'ed a standard Medusa due to having superior flux management and better shields. Uploaded: 12 Dec 2018 . lazylib. It is the fundamental mod required for the operation of many other modifications. Utilities. Controls are fully customizable. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. 2b…Open starsectorstarsector-coredatahullmodshull_mods. Industrial Evolution adds on to colony development, Nexerelin adds on to faction interactions (and randomly also adds mining, which isn't bad), and SpeedUp adds a bind that doubles the passage of time in combat for reducing. 9a. In this series we are setting out to do a playthrough of carrier only UAF, with the ships only allowed to field fighters/bombers and run point defense, no of. 1a is now out! This is a . Codespaces. 20. Memory Leaks are like Car Oil. starfarer. Is it possible to help me fix it real quick ? It should be in starsector core. Realistic Combat applies damage directly, ignoring the vanilla damage modification system, which vanilla and some mods use. 1 (released 2014-08-28) Version 1. Join €2 Tier. 8. default as it was confusing new players Updated config loading logic to autopopulate any missing entries Updated autosave to use API’s cmdSave() instead of simulating keypresses 1. It's not quite a fully passive ability. Starsector ; Mods ; Utilities ; Autosave; Autosave. 1. 0. Starsector version 0. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. to be honest im playing starsector for more than 3 months now without playing anything else wich is strange at least. Autosave Endorsements 219 Unique DLs 7,894 Total DLs 9,180 Total views 32,375 Version 1. 5 years to get there) Some of my first Starsector experiences involved this mod all the way back to when Starsector didn't even have a galaxy map. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. Refine results Found 8 results. ago. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. The dev said it would be too annoying to have your game paused by an autosave every 10 minutes or so (saving takes time, especially with mods). There should be a backup of your previous save in your saves folder. Download: Manual; 0 of 0 File information. 0. 2b (released 2023-05-05) Mod, the choice for serious players seeking advanced features and customization options. . Combat Alarm Sounds - Adds warning sounds for various things in combat (ex. 95 on the latest branch. impl. drop that folder into the mods folder in the starsector directory. 0 [main] INFO com. Starsector. About this mod. Unique DLs-- Total DLs-- Total views-- Version. ago. Starsector 0. . 95. Adds a configurable save reminder to Starsector, with optional autosaving. If you start venting in front of enemy fire, Xyphos will bodyblock any shots coming your way. alternatively you can just copy some player fleet and skill set, many are very good and guarantee win again 90% in game enemy's. A square presentation using the same colors as the UI would fit better visually. To turn AutoSave on, save your file to your OneDrive or SharePoint folder from within your Microsoft 365 app. Instead, the mod simply warns you when you haven't saved in a while. Elevate your Starsector gameplay with the [0. A complete rebalance of Starsector that focuses on smaller weapons, more fighters and a heavy addition of lore content. VerifyError: Bad type on operand stackLatest changes: Refit screen integration (fix for JRE8), Merge-Tag to manually control multiple weapon groups at once (Hotkey [K]), GUI for custom tag customization and automatic tags (reachable via campaign GUI) Quick instructions: Unzip the archive in your Starsector/mods folder; Play the game and press the "J"-Key during combat or on the. 12+ OF PAGSM) Let Phillip Andrada live out his true dream: Being the best damned Dictator Gas Station Manager on this side of the Persean Sector. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. 1a Added the following to. ago. A basic tutorial on ship refitting for beginners. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. 5. 1. You can press tab to switch to the tactical map, where you can see all your deployed ships. ago. And if you make it save less often then it defeats the whole purpose of having an autosave. You should also see starsector log 1 starsector log 2 and starsector log 3 under it. ago. the save reminder mod is a blessing for this game, starsector is too much consuming in term of time. orbits. Endorsements. Last Update: 14 Apr 2022. But if you only have a few credits, just sacrifice 6 destroyers/frigates like kite class and the carrier will still be yours. Every mod will need a Mod_Info. EnjoyGraphicsLib is a mod package containing numerous graphical improvements, including a variety of effects plugins, a dynamic lighting engine, and a screen-space distortion shader. 1a Added the following to saves/common/config/lw_autosave_settings. 64RC1. Starsector > General Discussion > Autosave?. Last updatedGo to starsector r/starsector. Last updatedthere is an autosave mod for me I have an odd sense of "I need to save" about every 30 minutes I think it is literally build into me from played fo3 and foNv for eons on console where the game would delete aka crash, so I learned to save often and constantly, autosaves all over, and actual saves ever half hourGreetings, I have taken it onto myself to revive this great mod, which I adore very much, for the current version of the game. I tried downloading the autosave mod but every time I launch the game I get JSONObsect ["enableAutosaves"] is not a boolean. It boots how much the industry makes and improves the quality of ships it gives you. Thanks for this reply, are you sure you're referred to the automated shipyard that. For games like cities skylines, starsector, and dwarf fortress I say start with mods as there is a consensus on a) mods are “needed” and b) what mods are needed Basically, some games have a vanilla+ from the must have mods, imo. 2b)folder 10KB. You can select an empty slot to let all weapons autofire. On Linux, it's in the starsector directory. Starsector. 1. You should see a monthly deduction from storage, click on it and it'll tell you what and where are the goods. Nope :/. Recommended for people with 6 GB of System RAM. The package changed from `data. 1. They go in heavy industry or it’s upgraded version the orbital works. 96a - Added music track from Star Federation (credit to MesoTroniK): Labyrinthine Nebula - Added music track from Shadowyards (credit to MesoTroniK): A Dreaming Sky - Significantly more differentiation between music tracks that play near the core worlds, out in non-core space, and in hyperspace - Tweaked. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. This mod allows you to check if there’s an update available for both the base game and the mods you’ve installed. 1. Add an autosave timer, then trigger a save around that time, preferably at market exit/battle won/jumping, then put the campaign. You can then select which mod (s) you want to run with in the launcher. Imho they aren't too expensive though, if you have a colony or two to offset the cost (2,500 per month I think). This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. 2D RPG/Trade/Fleet Combat GameOf course, what's desirable has similarly suffered drastic changes in Starsector as of 0. For real though, best way to deal with Hostile Activity is to just ignore it completely. Many different things can be salvaged for resources, from debris fields created after battles to ruins on surveyed planets. . 277. Your mods are always unique but this kind of "white whale" idea as you put it is really perfect to round out exploration and collecting in. close. json. autosave - reminds you to save (or does it for you). - Releases · LazyWizard/autosaveThese two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. A complete rebalance of Starsector that focuses on smaller weapons, more fighters and a heavy addition of lore content. Then, finally, click 'SaveGames'. 4. Requires latest LazyLib. It only has a -1% penalty due to isolation from other colonies. Autosave - By default, it reminds you to save. I remember that moment when I got killed by pirates failing a mission to ship 720ish units of ore and then 3 hours later I. Control-capslock toggles the game to run in as-fast-as-possible mode. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. there is an autosave mod for me I have an odd sense of "I need to save" about every 30 minutes I think it is literally build into me from played fo3 and foNv for eons on console where the game would delete aka crash, so I learned to save often and constantly, autosaves all over, and actual saves ever half hour Greetings, I have taken it onto myself to revive this great mod, which I adore very much, for the current version of the game. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. _mortache • Ludd is Omega • 6 mo. . – “saveAsCopy”, if enabled, every autosave creates a new save Removed autosave_settings. 95. Autosave. 96a Updated bundled libraries: - kotlin-stdlib: v1. Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. exe in my starsector/jre folder to High Performance, re-ran benchmarks and got 36FPS. Current section. To help with this situation I highly recommend getting the autosave mod; you can set it up to remind you to save ever X minutes and if you don't, it just force saves at whatever time you set it to, it's very usefulhi, after loading my save and playing for around 3min my game crash and this log message pops up: java. lazywizard. 2. Manual quicksave/quickload is something a player *will* end up doing/learning to do anyway. 0 International License. 2 Mod,. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. 47K subscribers in the starsector community. Send Realistic Combat damage through the modification system before applying it. : high flux, low hull, engines disabled etc. Probably nice to add that to tutorial.